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Feature Request

Votes

2

Found in

2023.2.6f1

2023.3.0b3

Issue ID

UUM-61747

Regression

Yes

Editor's font does not change when adding a new font to "fontsettings.txt"

-

Reproduction steps:
1. Navigate to C:\Program Files\Unity\ [Needed Unity Version] \Data\Resources
2. Open “fontsettings.txt”
3. Find this line: “English|Inter-Regular=Inter, Meiryo UI, Verdana, Tahoma”
4. Add any other font that is installed on the system (e.g. “English|Inter-Regular=Comic Sans MS, Inter, Meiryo UI, Verdana, Tahoma”)
5. Create and open any project with the modified version
6. Observe the Editor’s font

Expected result: Editor’s font is changed to the added font
Actual result: Editor’s font remains unchanged

Reproducible with: 2023.1.0a20, 2023.2.6f1, 2023.3.0b3
Not reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.1.0a19

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Note:
- If versions were installed using Unity Hub, navigate to C:\Program Files\Unity\Hub\Editor\ [ Needed Unity Version] \Editor\Data\Resources

  1. Resolution Note:

    Changing the editor font via fontsettings.txt was not officially supported. To simplify Unity's text systems, we updated to TextCore in version 2023.1+, which is based on the same technology as TextMesh Pro and UI Toolkit. This introduces a different font fallback mechanism that is not yet accessible to users. We plan to increase customization options in the future.

Comments (1)

  1. Hunanbean

    Jan 31, 2024 20:20

    Also present in 2023.2.7f1

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