Search Issue Tracker

Feature Request

Votes

2

Found in

2023.2.6f1

2023.3.0b3

Issue ID

UUM-61747

Regression

Yes

Editor's font does not change when adding a new font to "fontsettings.txt"

--

-

Reproduction steps:
1. Navigate to C:\Program Files\Unity\ [Needed Unity Version] \Data\Resources
2. Open “fontsettings.txt”
3. Find this line: “English|Inter-Regular=Inter, Meiryo UI, Verdana, Tahoma”
4. Add any other font that is installed on the system (e.g. “English|Inter-Regular=Comic Sans MS, Inter, Meiryo UI, Verdana, Tahoma”)
5. Create and open any project with the modified version
6. Observe the Editor’s font

Expected result: Editor’s font is changed to the added font
Actual result: Editor’s font remains unchanged

Reproducible with: 2023.1.0a20, 2023.2.6f1, 2023.3.0b3
Not reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.1.0a19

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Note:
- If versions were installed using Unity Hub, navigate to C:\Program Files\Unity\Hub\Editor\ [ Needed Unity Version] \Editor\Data\Resources

  1. Resolution Note:

    Changing the editor font via fontsettings.txt was not officially supported. To simplify Unity's text systems, we updated to TextCore in version 2023.1+, which is based on the same technology as TextMesh Pro and UI Toolkit. This introduces a different font fallback mechanism that is not yet accessible to users. We plan to increase customization options in the future.

Comments (1)

  1. Hunanbean

    Jan 31, 2024 20:20

    Also present in 2023.2.7f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.