Search Issue Tracker
Feature Request
Votes
2
Found in
2023.2.6f1
2023.3.0b3
Issue ID
UUM-61747
Regression
Yes
Editor's font does not change when adding a new font to "fontsettings.txt"
Reproduction steps:
1. Navigate to C:\Program Files\Unity\ [Needed Unity Version] \Data\Resources
2. Open “fontsettings.txt”
3. Find this line: “English|Inter-Regular=Inter, Meiryo UI, Verdana, Tahoma”
4. Add any other font that is installed on the system (e.g. “English|Inter-Regular=Comic Sans MS, Inter, Meiryo UI, Verdana, Tahoma”)
5. Create and open any project with the modified version
6. Observe the Editor’s font
Expected result: Editor’s font is changed to the added font
Actual result: Editor’s font remains unchanged
Reproducible with: 2023.1.0a20, 2023.2.6f1, 2023.3.0b3
Not reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.1.0a19
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- If versions were installed using Unity Hub, navigate to C:\Program Files\Unity\Hub\Editor\ [ Needed Unity Version] \Editor\Data\Resources
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
- NullReferenceException floods the Console when Previewing Probe Adjustments before Probe Volume Baking is finished, Prove Volume Baking hangs
- Managed Reserved Memory is adding up every time when a custom asset is uploaded into the scene
Resolution Note:
Changing the editor font via fontsettings.txt was not officially supported. To simplify Unity's text systems, we updated to TextCore in version 2023.1+, which is based on the same technology as TextMesh Pro and UI Toolkit. This introduces a different font fallback mechanism that is not yet accessible to users. We plan to increase customization options in the future.