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Fixed in 2022.3.43f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2022.3.40f1
6000.0.13f1
Issue ID
UUM-61728
Regression
Yes
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts are different depending on the baked GI mode.
Steps to repro:
- Open the attached project
- Build to android
Expected: The build looks like the scene view
Actual: rendering artifacts
The artifacts are different per light mode (remember to rebake when testing the different modes). I've attached images of each:
Baked GI disabled: Reflections look incorrect
Baked indirect: grey noise in depth
Subtractive: flashing and everything is in 100% fog
Shadowmask: flickering and nans and stuff
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Resolution Note (fix version future release):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Resolution Note (fix version 6000.0):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Resolution Note (fix version 2022.3):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API