Search Issue Tracker
Fixed in 2022.3.43f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2022.3.40f1
6000.0.13f1
Issue ID
UUM-61728
Regression
Yes
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts are different depending on the baked GI mode.
Steps to repro:
- Open the attached project
- Build to android
Expected: The build looks like the scene view
Actual: rendering artifacts
The artifacts are different per light mode (remember to rebake when testing the different modes). I've attached images of each:
Baked GI disabled: Reflections look incorrect
Baked indirect: grey noise in depth
Subtractive: flashing and everything is in 100% fog
Shadowmask: flickering and nans and stuff
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Resolution Note (fix version future release):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Resolution Note (fix version 6000.0):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Resolution Note (fix version 2022.3):
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API