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Votes
0
Found in
2023.3.0a1
6000.0.0b11
Issue ID
UUM-61728
Regression
Yes
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts are different depending on the baked GI mode.
Steps to repro:
# Open the attached project
# Build to android
Expected: The build looks like the scene view
Actual: rendering artifacts
The artifacts are different per light mode (remember to rebake when testing the different modes). I've attached images of each:
Baked GI disabled: Reflections look incorrect
Baked indirect: grey noise in depth
Subtractive: flashing and everything is in 100% fog
Shadowmask: flickering and nans and stuff
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