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[Build Profiles] UWP build target is visible on unsupported platforms
Steps to reproduce: Open any project (on Mac or Linux) Go to File>Build Profiles... Observe that Universal Windows Platform is av... Read more
Borders of elements are glitching when resizing them in the UI Builder
Steps to reproduce:1. Create a new project2. Right-click in the Project window > Create > UI Toolkit > UI Document3. Open t... Read more
Crash on RENDERDOC_EndProfileRegion when trying to load RenderDoc on a P...
Reproduction steps:1. Open the attached “repro-project“2. In the Menu bar select Tools > Load Demo Scene3. In the Scene View’s co... Read more
Player refresh rate is not restored after restarting when setting the re...
How to reproduce:1. Open the “RefreshRateTesting” project2. Open the “SampleScene”3. Build And Run4. Observe the “Monitor Informatio... Read more
[HDRP] GameObject doesn't receive light from an Area Light when Directio...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/LightLayers“ Scene3. Select the “Sun“ GameObject in the Hie... Read more
Collider2D prevents UI Pointer events when the Order in Layer is the same
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play Mode4. Hover the mou... Read more
Input Action Bindings do not trigger Input Action Events when the Input ...
Reproduction steps:1. Open the “ReproProject“ project2. Select the “Player“ GameObject in the Hierarchy window3. Change the “Actions... Read more
Wrong position and rotation values are returned when using transformAcce...
Reproduction steps:1. Open the attached “My project.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play... Read more
Textures become missing when AssetBundleCreateRequest.assetBundle is cal...
Reproduction steps:1. Open the attached “AssetBundleTest.zip” project2. Go to the menu: Tools > Build AssetBundles3. Build and ru... Read more
"Compiled shader" in the player log is misleading
When a shader variant is sent to the GPU driver for processing and logging is enabled, we print a message "Compiled shader ...". The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal