Search Issue Tracker

Fixed

Fixed in 2021.3.41f1, 2022.3.39f1, 6000.0.10f1, 7000.0.0a6

Votes

0

Found in

2021.3.35f1

2022.3.19f1

2023.2.9f1

2023.3.0b6

6000.0.0b11

Issue ID

UUM-62542

Regression

No

Player refresh rate is not restored after restarting when setting the refresh rate to a non-native one in ExclusiveFullscreen mode

--

-

How to reproduce:
1. Open the “RefreshRateTesting” project
2. Open the “SampleScene”
3. Build And Run
4. Observe the “Monitor Information” section in the top left corner
5. Select one of the available resolutions that do not use the native refresh rate of the monitor
6. Wait as the Player refreshes and the “Unity Information” section shows the new refresh rate
7. Restart the Player
8. Observe the “Unity Information” section

Expected result: The refresh rate is restored when the Player is restarted
Actual result: The refresh rate is set to the monitor’s default

Reproduced with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6

Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: No other environment tested
Could not test on: macOS 13.5.2 (M1), Ubuntu 20.04 (No options to select non-native refresh rates)

Notes:
1. Not reproducible in the Editor
2. In FullScreenWindow, Windowed, and MaximizedWindow Mode the refresh rate never changes

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.