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Fixed in 2021.3.41f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.0.10f1, future release
Votes
0
Found in
2021.3.35f1
2022.3.19f1
2023.2.9f1
2023.3.0b6
6000.0.0b11
Issue ID
UUM-62542
Regression
No
Player refresh rate is not restored after restarting when setting the refresh rate to a non-native one in ExclusiveFullscreen mode
How to reproduce:
1. Open the “RefreshRateTesting” project
2. Open the “SampleScene”
3. Build And Run
4. Observe the “Monitor Information” section in the top left corner
5. Select one of the available resolutions that do not use the native refresh rate of the monitor
6. Wait as the Player refreshes and the “Unity Information” section shows the new refresh rate
7. Restart the Player
8. Observe the “Unity Information” section
Expected result: The refresh rate is restored when the Player is restarted
Actual result: The refresh rate is set to the monitor’s default
Reproduced with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: No other environment tested
Could not test on: macOS 13.5.2 (M1), Ubuntu 20.04 (No options to select non-native refresh rates)
Notes:
1. Not reproducible in the Editor
2. In FullScreenWindow, Windowed, and MaximizedWindow Mode the refresh rate never changes
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