Search Issue Tracker
By Design
Votes
0
Found in
2021.3.34f1
2022.3.19f1
2023.2.8f1
2023.3.0b5
6000.0.0b11
Issue ID
UUM-62536
Regression
No
[HDRP] GameObject doesn't receive light from an Area Light when Directional Light is active on separate Light Layers
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/LightLayers“ Scene
3. Select the “Sun“ GameObject in the Hierarchy window
4. Disable the “Light” component in the Inspector window
5. Observe the Game view
6. Repeat step 3
7. Enable the “Light“ component in the Inspector window
8. Repeat step 5
Expected result: The cube has a red light around it
Actual result: There is no red light around the cube
Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b5
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Your area light is too dim. That's why you cannot see it (auto-exposure hides it).
You may want to make sure the intensity of your lights is similar (same order of magnitude).