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0
votes
Not Reproducible

Project with particle system crashes on certain Android devices (Fatal s...

Android

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Dec 21, 2016

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Version/s: 5.5.0f3

Reproduction steps:1) Open user's attached project2) Build and run on the Android device-- Notice that application crashes when run1... Read more

0
votes
Fixed

Animator "Avatar Mask" has no effect after runtimeAnimatorController is ...

Animation

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Dec 22, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open attached project "TestOverrideAnimation.zip"2. Play "TestScene" scene.3. Press "space" button. Animation plays,... Read more

0
votes
Won't Fix

Attempting to set Wheel Collider's motorTorque higher than it's RPM resu...

Physics

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Dec 28, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Press W to drive forward Expected result: "car" mov... Read more

0
votes
Fixed

[Xcode] [iOS] Unity does not generate AppIcons for iPhone/iPad Notificat...

iOS

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Mar 23, 2017

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Version/s: 5.5.2p3

Reproduction steps:1. Open User's project2. Notice that "Project Settings > Player > Icon" all icons are set3. Build to iOS4. ... Read more

0
votes
Fixed

Compositing never finishes when switching baking settings

Shadows/Lights

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Feb 13, 2017

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Version/s: 5.5.1f1

Reproduction Steps:1. Import attached project.2. Open "test" scene.3. Select "Cube" in Hierarchy.4. In Inspector, make the object st... Read more

0
votes
Fixed

Engine integrated Ads SDK fails to initialize on iOS with .ipa builds

Ads

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Jan 25, 2017

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Version/s: 5.5.1f1

Ads fails to initialize on iOS with .ipa build or when published to TestFlight/App Store 1. What happened Also reported by several u... Read more

0
votes
Won't Fix

ISerializationCallbackReceiver example

Scripting

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Apr 07, 2017

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Version/s: 5.5.1f1

The example sritp on this page: https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ISerializationCallbackReceiver.htmlhtt... Read more

1
votes
By Design

SceneManager.UnloadSceneAsync doesn't work parallel with "allowSceneActi...

Asset and Scene Management

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Dec 23, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open attached project "UnloadScene.zip"2. Open "Test" scene.3. Make sure, that "Scene1" and "Scene2" are in a hierar... Read more

0
votes
By Design

Adding Standard shader to always included shaders stops build at shader ...

Shaders

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Dec 30, 2016

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Version/s: 5.5.0p3

How to reproduce:1. Create new project2. In graphics settings (Edit > Project Settings > Graphics) set to always included shad... Read more

0
votes
Fixed

LUT for TonemappingColorGrading is different from original Color Grading...

Image Effects

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Jan 02, 2017

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Version/s: 5.5.0p3

Steps to reproduce:1. Open User's attached project2. Select Main Camera > "Tonempping Color Grading" component3. Enable "Color Gr... Read more

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