Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p3
Issue ID
866571
Regression
No
LUT for TonemappingColorGrading is different from original Color Grading settings
Steps to reproduce:
1. Open User's attached project
2. Select Main Camera > "Tonempping Color Grading" component
3. Enable "Color Grading" and select "Export LUT as PNG"
4. Disable "Color Grading" and enable "Lut"
5. Load exported LUT to the LUT texture slot
6. Compare exported LUT colors and Color Grading colors in Game or Scene view
Expected behavior: colors look identical or close to identical
Actual result: colors look different
Reproduced with: 5.5.0p3, 5.4.4f1, 5.3.7p2
Note: the issue might be hard to reproduce due to issue when "Export LUT as PNG" exports black image (case: 866593).
The issue is more visible when using green color.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment