Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p3
Issue ID
866571
Regression
No
LUT for TonemappingColorGrading is different from original Color Grading settings
Steps to reproduce:
1. Open User's attached project
2. Select Main Camera > "Tonempping Color Grading" component
3. Enable "Color Grading" and select "Export LUT as PNG"
4. Disable "Color Grading" and enable "Lut"
5. Load exported LUT to the LUT texture slot
6. Compare exported LUT colors and Color Grading colors in Game or Scene view
Expected behavior: colors look identical or close to identical
Actual result: colors look different
Reproduced with: 5.5.0p3, 5.4.4f1, 5.3.7p2
Note: the issue might be hard to reproduce due to issue when "Export LUT as PNG" exports black image (case: 866593).
The issue is more visible when using green color.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
- NullReferenceException floods the Console when Previewing Probe Adjustments before Probe Volume Baking is finished, Prove Volume Baking hangs
Add comment