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Fix in review

Votes

0

Found in

5.5.1f1

Issue ID

874227

Regression

Yes

Engine integrated Ads SDK fails to initialize on iOS with .ipa builds

Ads

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

Ads fails to initialize on iOS with .ipa build or when published to TestFlight/App Store

1. What happened

Also reported by several users starting in 5.5.0p3. Works when deployed/testing locally on iOS device directly from Xcode, however fails when building .ipa file and installing that.

From Game Performance service have following report for a published build on Apple TestFlight:
EntryPointNotFoundException: Unable to find an entry point named 'UnityAdsEngineSetReadyCallback' in '__InternalDynamic'.

Workaround is to use Ads SDK from asset store package: https://www.assetstore.unity3d.com/en/#!/content/66123

2. How we can reproduce it using the example you attached

1. Clone https://github.com/Unity-Technologies/unity-ads-engineintegration-test
2. Test locally by running from Xcode, verify ads are shown
3. In Xcode, select Project->Archive
4. In the Archives window, select Export -> "Save for Development Deployment"
5. Install the produced .ipa file, e.g. using iTunes

Expected: Ads are shown
Actual: Ads not shown

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