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Issue ID




Engine integrated Ads SDK fails to initialize on iOS with .ipa builds




Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

Ads fails to initialize on iOS with .ipa build or when published to TestFlight/App Store

1. What happened

Also reported by several users starting in 5.5.0p3. Works when deployed/testing locally on iOS device directly from Xcode, however fails when building .ipa file and installing that.

From Game Performance service have following report for a published build on Apple TestFlight:
EntryPointNotFoundException: Unable to find an entry point named 'UnityAdsEngineSetReadyCallback' in '__InternalDynamic'.

Workaround is to use Ads SDK from asset store package:!/content/66123

2. How we can reproduce it using the example you attached

1. Clone
2. Test locally by running from Xcode, verify ads are shown
3. In Xcode, select Project->Archive
4. In the Archives window, select Export -> "Save for Development Deployment"
5. Install the produced .ipa file, e.g. using iTunes

Expected: Ads are shown
Actual: Ads not shown

Comments (5)

  1. 12c937ad96dc164b28237994832b266f?d=mm


    Jun 12, 2018 08:51

    still happens in 2018.1.4
    videoAds showing in editor (i.e. its test-dummy), but when building to phone,
    nothing happens after calling void ShowRewardedAd()
    like described in the docs:

  2. 20369b516ed953bf025e0720f72998d2?d=mm


    Jun 08, 2018 10:26

    This is happening me now in 2018.1. Is there a fix for it. Will the ads sdk still work now?

  3. 7d23546b44727785471007a82fa6a3c5?d=mm


    May 22, 2018 22:14

    It is still an issue with 2018.1. How come it is fixed?

  4. D6b03243349272fb118bd7e2f54ee8a1?d=mm


    May 14, 2018 13:11

    This is still an issue. Using Unity 2018.1. Published to App store/ test flight - Unity ads not working.

  5. 15296e833e5cab37a34b879674c4fb05?d=mm


    Jun 02, 2017 22:04

    This is actually still stopping ads in Unity 5.6.1f1 in IOS builds. For future bugs like this kind please please put a warning or something. The problem: it looks working in the editor and in test builds and when you push it to IOS (Which is a pain in the arse to pass review) you see it is not working?!! I am not even talking about the lost advertisement revenue.

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