Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
864065
Regression
Yes
Animator "Avatar Mask" has no effect after runtimeAnimatorController is changed
To reproduce:
1. Open attached project "TestOverrideAnimation.zip"
2. Play "TestScene" scene.
3. Press "space" button. Animation plays, and legs are not moving. In animator you can see that "Action Layer" has "UpperBody" mask applied.
4. Now press "1", to change "Animator.runtimeAnimatorController" to "AnimatorOverrideController".
5. Press "space" again. As you can see, now legs are moving, even though "UpperBody" mask is still applied.
Actual result: "Avatar Mask" has no effect on the animation, after Animator.runtimeAnimatorController was changed to AnimatorOverrideController.
Expected result: "Avatar Mask" works as before, after Animator.runtimeAnimatorController was changed to AnimatorOverrideController.
Reproducible with: 5.5.0a6, 5.5.0p3
Not reproducible: 5.4.3p1, 5.6.0a1
Fixed on 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
Add comment