Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
864065
Regression
Yes
Animator "Avatar Mask" has no effect after runtimeAnimatorController is changed
To reproduce:
1. Open attached project "TestOverrideAnimation.zip"
2. Play "TestScene" scene.
3. Press "space" button. Animation plays, and legs are not moving. In animator you can see that "Action Layer" has "UpperBody" mask applied.
4. Now press "1", to change "Animator.runtimeAnimatorController" to "AnimatorOverrideController".
5. Press "space" again. As you can see, now legs are moving, even though "UpperBody" mask is still applied.
Actual result: "Avatar Mask" has no effect on the animation, after Animator.runtimeAnimatorController was changed to AnimatorOverrideController.
Expected result: "Avatar Mask" works as before, after Animator.runtimeAnimatorController was changed to AnimatorOverrideController.
Reproducible with: 5.5.0a6, 5.5.0p3
Not reproducible: 5.4.3p1, 5.6.0a1
Fixed on 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment