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[HDRP] Directional Light Surface Texture is flipped horizontally
How to reproduce: 1. Open attached project "U - BUGREPORT.zip" 2. In the Scene window observe the Directional Light Texture Expecte... Read more
DLSS does not play nicely with physically based Depth of Field
1. What happened Physically based Dof breaks DLSS upscaling. 2. How can we reproduce it using the example you attached Point man... Read more
[HDRP] Project becomes unusable after trying to switch Graphics API to O...
Reproduction steps: 1. Create a new HDRP Template project 2. Go Edit -> Project Settings -> Player 3. Disable Auto Graphics API for ... Read more
Height Transition property is not displayed in Shader Inspector when Use...
How to reproduce: 1. Open the attached project (HDRPHeightTest.zip) 2. In the Project window, select the Material "TestMaterial" 3. ... Read more
[HDRP] Switching to quality level with disabled APV while Display Probes...
Version tested: 2022.1.0b1 + Master Steps to reproduce: 0) Create new HDRP template 1) Have two quality levels, one with enabled AP... Read more
[HDRP] Creating new Shadergraph causes "Render Graph Execution error at ...
Steps to reproduce: 1. Create a new template project 2. Create blank Shadergraph 3. Observe the errors in console Render Graph Exec... Read more
[HDRP] Light Anchor Gizmos aren't visible when selecting the GameObject ...
Reproduction steps: 1. Open the attached "1383942.zip" project 2. Open the "New Scene" Scene 3. Select the "Cube" GameObject 4. In t... Read more
HDRP Directional Light does not revert back Transmission Mode to "Thin" ...
How to reproduce: 1. Open the attached project "Shadow" 2. Open "Scene" Scene 3. Enter the Play Mode 4. Switch from "Thick" to "Thin... Read more
[HDRP][Metal] Volumetric fog is clipped by shadow distance
Steps to reproduce: - Open "OutdoorsScene" in the attached project - Look at the rendering - Change the shadow max distance in the "... Read more
Realtime Directional Light Shadow disappears irrevocably when Update Mod...
How to reproduce: 1. Open the attached "case_1385583" project 2. Open the "OutdoorsScene" Scene 3. Enter the Play Mode 4. Use WASD k... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs