Search Issue Tracker
Fixed in 14.0.0
Votes
0
Found in [Package]
10.7.0
Issue ID
1386357
Regression
No
[HDRP][Metal] Volumetric fog is clipped by shadow distance
Steps to reproduce:
- Open "OutdoorsScene" in the attached project
- Look at the rendering
- Change the shadow max distance in the "Sky and Fog Volume"
- Observe
- Disable the Sun shadows
- Observe
Expected : The rendering of the volumetric fog should not be affected by the cascade shadow distance.
Notes:
It seems to be only due to the cascade shadows. If you place a point light in the scene and disable the sun shadows, the fog if fully visible and the light is affecting it properly outside of the shadow distance range.
Reproductible with:
- Unity trunk & HDRP master branch
- Unity 2021.2.4f1
- Unity 2020.3.22f1 & HDRP 10.7.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment