Search Issue Tracker
Fixed in 13.x
Votes
0
Found in [Package]
13.1.2
Issue ID
1384634
Regression
No
[HDRP] Project becomes unusable after trying to switch Graphics API to OpenGLCore and back
Reproduction steps:
1. Create a new HDRP Template project
2. Go Edit -> Project Settings -> Player
3. Disable Auto Graphics API for Windows
4. Switch to OpenGLCore and restart the Editor when prompted
5. You will get errors in Console and Play Mode indicating that OpenGLCore is not supported for HDRP (this is expected)
6. Switch back to Vulkan or DX and restart the Editor when prompted
Expected result: the Graphics API is changed and the project returns to normal state
Actual result: the Graphics API does not change even if the settings indicate that OpenGLCore is not selected. The same errors are still in the console. There is no way to switch the Graphics API back to Vulkan or DX. Scene view is gray, and Game view is black
Reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.24f1), 12.1.2 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 13.x):
Fixed in 2022.2.0a8.1216