Search Issue Tracker
Fixed in 13.x
Votes
0
Found in [Package]
13.1.2
Issue ID
1384634
Regression
No
[HDRP] Project becomes unusable after trying to switch Graphics API to OpenGLCore and back
Reproduction steps:
1. Create a new HDRP Template project
2. Go Edit -> Project Settings -> Player
3. Disable Auto Graphics API for Windows
4. Switch to OpenGLCore and restart the Editor when prompted
5. You will get errors in Console and Play Mode indicating that OpenGLCore is not supported for HDRP (this is expected)
6. Switch back to Vulkan or DX and restart the Editor when prompted
Expected result: the Graphics API is changed and the project returns to normal state
Actual result: the Graphics API does not change even if the settings indicate that OpenGLCore is not selected. The same errors are still in the console. There is no way to switch the Graphics API back to Vulkan or DX. Scene view is gray, and Game view is black
Reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.24f1), 12.1.2 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 13.x):
Fixed in 2022.2.0a8.1216