Search Issue Tracker
Fix In Review for 14.x.x
Votes
0
Found in [Package]
Issue ID
1385066
Regression
No
[HDRP] Switching to quality level with disabled APV while Display Probes mode is enabled breaks render loop
Version tested: 2022.1.0b1 + Master
Steps to reproduce:
0) Create new HDRP template
1) Have two quality levels, one with enabled APV another with disabled
2) Switch to APV enabled quality level, go to Rendering Debugger/Probe Volumes and enable Display Probes
3) Switch to APV disabled quality level and observe the error
MissingReferenceException: The object of type 'Material' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Material.set_shaderKeywords (System.String[] value) (at <d192a3394f214287ac22629a13b34391>:0)
UnityEngine.Experimental.Rendering.ProbeReferenceVolume.DrawProbeDebug (UnityEngine.Camera camera) (at D:/GIT/Graphics/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.Debug.cs:217)
UnityEngine.Experimental.Rendering.ProbeReferenceVolume.RenderDebug (UnityEngine.Camera camera) (at D:/GIT/Graphics/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.Debug.cs:69)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.TryCull (UnityEngine.Camera camera, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.HighDefinition.SkyManager skyManager, UnityEngine.Rendering.ScriptableCullingParameters cullingParams, UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset hdrp, UnityEngine.Rendering.HighDefinition.HDRenderPipeline+HDCullingResults& cullingResults) (at D:/GIT/Graphics/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs:2389)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at D:/GIT/Graphics/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs:1334)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <d192a3394f214287ac22629a13b34391>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <d192a3394f214287ac22629a13b34391>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compiled Shader code has self-assignments and redundant code in the Shaders that use "enable_d3d11_debug_symbols"
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
Add comment