Search Issue Tracker
Fixed in 13.3.3
Votes
3
Found in [Package]
2022.1.0b1
Issue ID
1385534
Regression
Yes
[HDRP] Creating new Shadergraph causes "Render Graph Execution error at pass SetGlobalColorForCustomPass (24)"
Steps to reproduce:
1. Create a new template project
2. Create blank Shadergraph
3. Observe the errors in console
Render Graph Execution error at pass SetGlobalColorForCustomPass (24)
InvalidOperationException: Trying to use a texture that was already released or not yet created. Make sure you declare it for reading in your pass or you don't read it before it's been written to at least once.
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetTexture (UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle& handle) (at C:/GitHub/Graphics2/Graphics/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:113)
UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle.op_Implicit (UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle texture) (at C:/GitHub/Graphics2/Graphics/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceTexture.cs:53)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline+<>c.<SetGlobalColorForCustomPass>b__1055_0 (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+SetGlobalColorPassData data, UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphContext context) (at C:/GitHub/Graphics2/Graphics/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs:1225)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphPass`1[PassData].Execute (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphContext renderGraphContext) (at C:/GitHub/Graphics2/Graphics/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs:151)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.ExecuteCompiledPass (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph+CompiledPassInfo& passInfo, System.Int32 passIndex) (at C:/GitHub/Graphics2/Graphics/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs:1334)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Expected result: creating new Shadergraph should not cause any errors
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites is not rendered in a SRP Batcher when Sprite Mask is removed after it was previously set
- Crash on MemoryProfiler::GetAllocationRoot when entering Play mode on a specific project
- Video Player preview is not shown when Inspector preview is converted to Floating Window
- Invalid signature package console message is not visible after package import when Console has 'Clear on Recompile' setting enabled
- Cannot interact with GameObjects in the Hierarchy window by using shortcuts or edit menu when selecting a GameObject in the Hierarchy with a “Select” window opened
Angryman_80
Dec 07, 2021 07:06
Come on Unity fix this!