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AsyncReadManager.GetFileInfo fails to get files when they were created d...
Reproduction steps:1. Open the attached “WebGLQuads” project2. Open “Assets/FileInfoResult” Scene3. Enter Play Mode4. In the Console... Read more
Render Pipeline Asset is not assigned in the Competitive Action Multipla...
Steps to reproduce: Create and setup a Competitive Action Multiplayer template Project Progress the Tutorial "Gaming Services: Multi... Read more
Keyboard input is caught when using an Xbox controller while Steam Big P...
How to reproduce:1. Make sure that Steam Big Picture is running in the background2. Open the "InputBugProject" project3. Open the "S... Read more
"GUI Window tried to begin rendering while something else had not finish...
Steps to reproduce: Create and setup a Competitive Action Multiplayer template Project Progress the Tutorial "Gaming Services: Multi... Read more
Keyboard inputs are not excluded when using WithControlsExcluding
How to reproduce:1. Open the attached “IN-94799” project2. Ensure a controller is connected3. Select the “Demo” GameObject in the Hi... Read more
Overlay Camera "clear depth" not working on Vulkan+GooglePixel
Steps to reproduce: Open attached repro project Build to a Google Pixel (confirmed repro on 7,8,9) Look at the phone Actual results:... Read more
Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when t...
How to reproduce:1. Open the attached "IN-95839" project2. Open the “SampleScene”3. Enter Play mode4. Observe the result Expected re... Read more
Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan
How to reproduce:1. Open the “MeshMemoryLeakIssue.zip“ project2. Uncheck the “Auto Graphics API for Windows“ in Project Settings >... Read more
"Texture Readback is not supported by WebGPU. Use AsyncGPUReadback Inste...
Steps to reproduce: Open attached project Open Build Profiles and switch to Web platform Set Client Browser Type to Safari (for me a... Read more
Set as Value in UI Builder doesn't work across all properties.
Steps to reproduce: Add a new selector in UIBuilder. Open/Expand the USS preview panel. Expand text properties, right click size and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject