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Fixed in 2023.2.17f1, 6000.0.0b13
Votes
0
Found in
2023.2.0a1
2023.3.0a1
Issue ID
UUM-65646
Regression
No
Some Rigidbody2D.Cast overloads do not correct use the Rigidbody2D angle.
*Steps to reproduce:*
1. Unzip the "CastShapeTest.zip" file.
2. Load the Project and the "SampleScene" scene.
3. Hit Play.
4. Red areas highlight BoxCollider2D that are detected.
*Actual results:*
The detected boxes do not represent the rotating Rigidbody2D and its BoxCollider2D. They represent the physics query without rotation!
*Expected results:*
The detected boxes should represent the rotating Rigidbody2D.
*Reproducible with versions:*
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
*Notes:*
* Reproduced from a discussion on the forums here: https://forum.unity.com/threads/rigidbody2d-cast-shape.1553102/#post-9679163
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Resolution Note (fix version 6000.0.0b13):
Verified as fixed on 6000.0.0b14.
Resolution Note (fix version 2023.2.17f1):
Thank you for the report! This is verified as fixed on 2023.2.18f1.