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Fixed in 2021.3.43f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 7000.0.0a12, future release
Votes
0
Found in
2022.3.21f1
2023.2.13f1
6000.0.37f1
6000.1.0a7
Issue ID
UUM-65779
Regression
No
Crash on AudioClipPlayable::HandlePlayEvent when loading and instantiating Addressables in Play Mode
Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/Scenes/AssembleBase_always_addressable.unity“ scene
3. Open the Addressables Groups window, and select “Use Existing Build (WebGL)“ in the “Play Mode Script” dropdown menu
4. In the same window, ensure that the Profile selected in the “Profile“ dropdown menu is set to “LP Unity CCD (Staging WebGL)”
5. Enter Play Mode
6. Observe the crash
Reproducible with: 2022.3.21f1, 2023.2.13f1
Could not test with: 2021.3.36f1 (due to errors when downgrading the project), 2023.3.0b10 (due to Addressables failing to load and other errors)
Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested
Notes:
1. Not reproducible in Player
2. During runtime, you can observe the first Addressable being loaded. Once that loading progress goes past 99.0 and disappears, the Addressable should be finished loading, and get instantiated in the scene, instead, the Editor crashes
First few lines of the stack trace:
0x00007ff7456450bb (Unity) AudioClipPlayable::HandlePlayEvent
0x00007ff745643c97 (Unity) AudioClipPlayable::ApplyProperties
0x00007ff74564408b (Unity) AudioPlayable::ApplyPropertiesVisitor
0x00007ff74564664b (Unity) AudioPlayableTraverser::Traverse
0x00007ff7456467ae (Unity) AudioPlayableTraverser::Traverse
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