Search Issue Tracker
Won't Fix
Votes
1
Found in
2022.3.21f1
2023.2.13f1
2023.3.0b10
6000.0.0b11
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-65682
Regression
No
HD RP Shader Graph with a Baked GI node flickers when Probe Volumes and TAA are enabled
How to reproduce:
1. Open the “VolumeProbeBakedGiNodeTAAIssue” project
2. Open the “SampleScene”
3. Make sure to rebake the lighting (Window > Rendering > Lighting > Scene > “Generate Lighting”)
4. Wait until all Background Tasks are finished
5. Open the Game view window
6. Observe the “Sphere” GameObject
Expected result: The “Sphere” GameObject’s mesh does not flicker
Actual result: The “Sphere” GameObject’s mesh flickers
Reproduced with: 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
Could not test with: 2021.3.36f (Could not find a way to enable Probe Volumes in the SRP)
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: No other environment tested
Notes:
1. Not reproducible when using any other Post Anti-aliasing other than “Temporal Anti-aliasing (TAA)”
2. Reproducible in the Player
3. Could not reproduce in URP
4. Not reproducible when the lighting rebake step is skipped when upgrading/downgrading the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
There are no fixes planned for this Bug