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Fix In Review

GPU lightmapper penumbra shadow sorting is incorrect

Global Illumination

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Mar 04, 2021

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Version/s:

GPU lightmapper uses shadow penumbra to sort by instead of indirect color. I noticed this issue when working on a bugfix. Baked out... Read more

0
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AssetDatabase is overwriting GUIDs

Asset Import Pipeline

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Mar 03, 2021

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Version/s: 2018.4, 2018.4.19f1, 2019.4, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. In the Project window, select Bundles/RandomBundle/C/MenuItem asset 3. Se... Read more

0
votes
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[ParticleSystemForce] Errors are thrown on accessing Preset when Particl...

Shuriken

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Mar 03, 2021

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.2, 2021.2.0a7

When ParticleSystemForce object is deleted then on accessing its Preset when Editor is in play mode throws errors in the console. Re... Read more

1
votes
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Game performance regression with Semaphore.WaitForSignal when rendering ...

Graphics - LowLevel

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Mar 03, 2021

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Version/s: 2020.2.0a15, 2021.1, 2021.2, 2021.2.0a7

Reproduction steps: 1. Open the user's attached project in 2020.2.0a14 or on an older Unity version 2. Open scene "SampleScene" 3. I... Read more

0
votes
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[PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps...

Global Illumination

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "RollerNoLibraryModified.zip" project 2. Open the "Arena_VeniceBeach" Scene 3. Go to W... Read more

1
votes
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Physics.SyncColliderTransforms syncs every collider when the local posit...

Physics

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.2f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Profi... Read more

0
votes
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[GPU PLM] Part of baked shadows are broken when hitting a backface

Global Illumination

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Mar 02, 2021

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Version/s: 2019.4

Using the GPULM with baked lights and when trying to cast a shadow via a backface results in weird artifacts close to the occluder. ... Read more

0
votes
Fix In Review

File parameter has incorrect value in CompilerMessage when the path has ...

Scripting

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Mar 02, 2021

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Version/s: 2020.2.0a17, 2021.2.0a8

Steps: 1. Open attached project 2. Open Script2.cs 3. Introduce compiler error 4. Take a look into messages in Console ==> File pa... Read more

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votes
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[DX12] Nothing is being rendered when using Alt+Enter to maximize a resi...

DirectX12

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Mar 02, 2021

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Version/s: 2020.2.7f1, 2021.1.0b6, 2021.2.0a4

How to reproduce: 1) Create a new Unity project 2) In Project Settings set Direct3D 12 as the primary graphics API for Windows 3) In... Read more

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