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Fixed

Fixed in 6000.3.0b2, 6000.4.0a1

Votes

0

Found in

6000.3.0a5

6000.4.0a1

Issue ID

UUM-114511

Regression

No

[Hierarchy V2] Marking objects as static in the Hierarchy window does not match the Inspector workflow

-

Steps to reproduce:

  1. Open the attached project
  2. Open the Test Scene
  3. Select the "GameObject (1)" GO in the Hierarchy (Nested under "GameObject")
  4. In the Inspector window, mark the Object as Static
  5. Expand the Static Drop-Down menu
  6. Observe, that all flags were enabled
  7. Unmark the Object as Static in the Inspector window
  8. In the Hierarchy window, check the Static flag for the "GameObject (1)"
  9. Check the Static flags in the Inspector again

Actual results: Only the "Contribute GI" static flag was enabled when marking the object as static via the Hierarchy window

Expected results: Marking the object as static in the Hierarchy window enables the same static flags as by doing it via the Inspector window

 

Reproducible with versions: 6000.3.0a2, 6000.3.0a5

Can’t test with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a1 (Hierarchy V2 not available)

Tested on (OS):  macOS 15.6, Ubuntu 24

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