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Hover events not processed correctly when hovering over buttons
Reproduction steps: 1. Open the attached project "1422756_UIEventIssue.zip" 2. Enter Play Mode 3. Click the "CONTINUE" button 4. Hov... Read more
[iOS][Physics] Two MeshColliders pass through each other at certain angl...
With a specific mesh in the scene, when another mesh is moving towards it (standard Cube, Sphere or a custom mesh), instead of colli... Read more
[iOS] Sound volume of music playing on the device gets quiet after launc...
When a Unity app is launched, any audio playing on the device (iTunes, Spotify, etc.) gets quiet, even when the app is not playing a... Read more
[M1] Editor/Player freezes when calling GetNativeTexturePtr
Reproduction steps: 1. Open users attached project 2. Open Assets/Test scene 3. Enter the Play Mode Expected result: Play Mode... Read more
No lighting is received when Mesh is drawn with CommandBuffer.DrawRender...
How to reproduce: 1. Open the user's attached "Missing lighting.zip" project 2. Go to File -> Build And Run 3. Observe the Character... Read more
[Android] PhysX crash when calling Physics.OverlapBoxNonAlloc or Overla...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Play the game, use skills by pressing any of th... Read more
[Android] Touch input is unresponsive when building for Pixel 7 Pro device
How to reproduce: 1. Open the user’s attached “TEST.zip“ project 2. Build and Run for Android 3. Click the “Button“ button Exp... Read more
[Android] VideoPlayer not playing video
How to reproduce: 1. Open user provided project 2. Build and run on device 3. Observe that instead of video only white quad is shown... Read more
NotSupportedException thrown when calling any member of System.Runtime.I...
Reproduction steps: 1. Open the attached project ("WebGLException") in Editor with WebGL 2. Open scene 'SampleScene' 3. Enter Play m... Read more
[WebGL] DateTime.ToLocalTime() does not convert to local time in build w...
How to reproduce: 1. Open the attached project ("case_1179945-DateTimeBug.zip") 2. Open the repro scene ("SampleScene") 3. Enter pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes