Search Issue Tracker
Fixed
Fixed in 2021.3.6f1
Votes
17
Found in
2021.2.17f1
Issue ID
UUM-4046
Regression
Yes
Hover events not processed correctly when hovering over buttons
Reproduction steps:
1. Open the attached project "1422756_UIEventIssue.zip"
2. Enter Play Mode
3. Click the "CONTINUE" button
4. Hover over a non-empty save slot
5. Hover over the "X" button
Expected result: The button remains visible and interactable
Actual result: The button disappears
Reproducible with: 2021.2.17f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a13
Not reproducible with: 2020.3.35f1, 2021.2.16f1
Reproduced on: Windows 10 Pro
-
karliss_coldwild
Jun 17, 2022 07:52
Why is this marked as "Fix In Review for 2021.2.X " instead of "2021.3.X". Isn't 2021.3.X LTS supposed to replace all the previous tech stream releases in 2021 series with all the bugfixes going into 2021.3.X?
-
unity_ctg0ujCJYRi52g
Jun 08, 2022 09:59
Here you can find discussion and further reports on this issue:
https://forum.unity.com/threads/problem-with-ipointerenterhandler-ipointerexithandler-and-setactive.1235596/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 2021.3.6f1):
Double checked the user project, fixed with the above change sets.