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0
votes
Won't Fix

Single stepping on a throw statement does not stop at the catch statement

CodeEditors

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a3

How to reproduce: 1. Open the attached "ThrowStep.zip" project 2. Open the "testscript.cs" and set a breakpoint on line 3. Attach th... Read more

0
votes
Not Reproducible

[Windows] Splash screen flickering when using preview with OpenGL in editor

OpenGL

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Sep 16, 2016

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Version/s:

1) Open any project in 5.5 2) Set to use OpenGL. 3) Open player settings, splash screen and click preview. 4) Notice flickering Read more

0
votes
Fixed

[URP] Shadows are being culled incorrectly in the corner of the Camera V...

Package: Scriptable Render Pipeline Lightweight

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May 09, 2019

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Version/s: 4.1.0

To reproduce: 1. Download attached "LWRP_shadow_distance.zip" project and open in Unity 2. Open "SampleScene" scene 3. Observe the ... Read more

1
votes
Won't Fix

The client's player object is not destroyed on the host immediately afte...

Networking

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May 25, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by tester (timeoutBug.zip) 2. Build the project for standalone 3. Launch the game in th... Read more

1
votes
Fixed

Animator Controller leaks data when States are created and then deleted

Animation

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Oct 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Reproduction steps: 1. Open attached project "1194086_animation_controller" 2. From the File Explorer, open "New Animator Controller... Read more

0
votes
Fixed

It's not possible to create Texture2DArray with Compression because It d...

Graphics - General

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity 2. Open "Texture2DArray"... Read more

0
votes
Fixed

Using camera rig provided in Oculus SDK 0.6 together with Unity native V...

VR

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May 20, 2015

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Version/s: 5.1.0f1

To reproduce: 1.Open attached project. 2.Open "totolus" scene, turn on "Virtual Reality Supported" in Player settings. 3.Enter play ... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce: 1. Open attached project's "777550.zip" ... Read more

0
votes
Fixed

[Input System] Performing an action with a Mouse Click before cancelling...

Package: Input System

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Sep 09, 2020

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Version/s: 1.1.0-preview.1

How to reproduce: 1. Open user's "Gamepad Hold Bug" project 2. Open Assets/SampleScene 3. Plug a Gamepad into the PC 4. Enter Play M... Read more

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