Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in [Package]
4.1.0
Issue ID
1153151
Regression
No
[URP] Shadows are being culled incorrectly in the corner of the Camera Viewport when the Far Clip Plane is small
To reproduce:
1. Download attached "LWRP_shadow_distance.zip" project and open in Unity
2. Open "SampleScene" scene
3. Observe the Shadows are visible on the Cubes in the corner of the Game View when the Far Clipping Plane value is 14
4. Decrease the Far Clipping Plane value to 12.3
5. Notice in the Game View that the top right Cube has a partially Clipped Shadow, and the Shadow is missing from the top left Cube
Notes:
- This issue appears both on Windows and OSX
- Could not check lower Package versions than 4.1.0 because Project becomes corrupted
Reproduced on Package version 4.10.0 and 4.1.0
Reproduced on Unity 2018.3.14f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2 and 2019.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Add comment