Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in [Package]
4.1.0
Issue ID
1153151
Regression
No
[URP] Shadows are being culled incorrectly in the corner of the Camera Viewport when the Far Clip Plane is small
To reproduce:
1. Download attached "LWRP_shadow_distance.zip" project and open in Unity
2. Open "SampleScene" scene
3. Observe the Shadows are visible on the Cubes in the corner of the Game View when the Far Clipping Plane value is 14
4. Decrease the Far Clipping Plane value to 12.3
5. Notice in the Game View that the top right Cube has a partially Clipped Shadow, and the Shadow is missing from the top left Cube
Notes:
- This issue appears both on Windows and OSX
- Could not check lower Package versions than 4.1.0 because Project becomes corrupted
Reproduced on Package version 4.10.0 and 4.1.0
Reproduced on Unity 2018.3.14f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2 and 2019.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment