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Fixed in 2022.1.X

Fixed in 2021.2.X

Votes

0

Found in [Package]

4.1.0

Issue ID

1153151

Regression

No

[URP] Shadows are being culled incorrectly in the corner of the Camera Viewport when the Far Clip Plane is small

Package: Scriptable Render Pipeline Lightweight

-

To reproduce:

1. Download attached "LWRP_shadow_distance.zip" project and open in Unity
2. Open "SampleScene" scene
3. Observe the Shadows are visible on the Cubes in the corner of the Game View when the Far Clipping Plane value is 14
4. Decrease the Far Clipping Plane value to 12.3
5. Notice in the Game View that the top right Cube has a partially Clipped Shadow, and the Shadow is missing from the top left Cube

Notes:
- This issue appears both on Windows and OSX
- Could not check lower Package versions than 4.1.0 because Project becomes corrupted

Reproduced on Package version 4.10.0 and 4.1.0

Reproduced on Unity 2018.3.14f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2 and 2019.3.0a3

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