Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in [Package]
4.1.0
Issue ID
1153151
Regression
No
[URP] Shadows are being culled incorrectly in the corner of the Camera Viewport when the Far Clip Plane is small
To reproduce:
1. Download attached "LWRP_shadow_distance.zip" project and open in Unity
2. Open "SampleScene" scene
3. Observe the Shadows are visible on the Cubes in the corner of the Game View when the Far Clipping Plane value is 14
4. Decrease the Far Clipping Plane value to 12.3
5. Notice in the Game View that the top right Cube has a partially Clipped Shadow, and the Shadow is missing from the top left Cube
Notes:
- This issue appears both on Windows and OSX
- Could not check lower Package versions than 4.1.0 because Project becomes corrupted
Reproduced on Package version 4.10.0 and 4.1.0
Reproduced on Unity 2018.3.14f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2 and 2019.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Recursive rendering refraction is very different compared to Rasterization/PathTracing
- [VFX] SMR sampling first frame after culling in T-Pose
- Can't select color from Editor with color picker when Unity Editor is on Secondary monitor
- [Linux] "Error while reading movie" errors in Learning templates due to unsupported .mov video format
- [Android] Crash with Signal 11 when opening app from floating icon state
Add comment