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Fixed in 1.1-pre.4

Votes

0

Found in [Package]

1.1.0-preview.1

Issue ID

1276417

Regression

No

[Input System] Performing an action with a Mouse Click before cancelling it breaks Input when Gamepad is plugged in

Package: Input System

-

How to reproduce:
1. Open user's "Gamepad Hold Bug" project
2. Open Assets/SampleScene
3. Plug a Gamepad into the PC
4. Enter Play Mode
5. Press the Left Mouse button
6. Wait until "Fire performed" is printed in the Console
7. Release the Left Mouse button

Expected result: After releasing the Left Mouse Button "Fire Canceled" gets printed in the Console
Actual result: After releasing the Left Mouse Button nothing gets printed in the Console and now Mouse Input doesn't work

Reproducible with: 1.0.0-preview(2019.4.15f1), 1.0.0(2020.1.9f1), 1.1.0-preview.1(2020.2.0b7, 2021.1.0a1)
Can't test: 2018.4 (Input System version is too old, can't open the project)

Note:
- Issue is only reproducible if a Gamepad is plugged in

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