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Fixed in 1.1-pre.4
Votes
0
Found in [Package]
1.1.0-preview.1
Issue ID
1276417
Regression
No
[Input System] Performing an action with a Mouse Click before cancelling it breaks Input when Gamepad is plugged in
How to reproduce:
1. Open user's "Gamepad Hold Bug" project
2. Open Assets/SampleScene
3. Plug a Gamepad into the PC
4. Enter Play Mode
5. Press the Left Mouse button
6. Wait until "Fire performed" is printed in the Console
7. Release the Left Mouse button
Expected result: After releasing the Left Mouse Button "Fire Canceled" gets printed in the Console
Actual result: After releasing the Left Mouse Button nothing gets printed in the Console and now Mouse Input doesn't work
Reproducible with: 1.0.0-preview(2019.4.15f1), 1.0.0(2020.1.9f1), 1.1.0-preview.1(2020.2.0b7, 2021.1.0a1)
Can't test: 2018.4 (Input System version is too old, can't open the project)
Note:
- Issue is only reproducible if a Gamepad is plugged in
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