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Won't Fix

Votes

1

Found in

5.6.1f1

Issue ID

914690

Regression

Yes

The client's player object is not destroyed on the host immediately after it disconnected

Networking

-

To reproduce:

1. Open the project, attached by tester (timeoutBug.zip)
2. Build the project for standalone
3. Launch the game in the editor as host
4. Launch the build as client
5. Click Stop button in client
6. Repeat 4 - 6
7. Observe the Hierarchy in the Editor

Expected: the client's player object is destroyed immediately and no errors are shown
Actual: the client's player object doesn't get destroyed in the host as soon as the client disconnects

Reproduced in 5.6.0b11, 5.6.1f1, 2017.1.0b7, 2017.2.0a1
Did not reproduced in 5.5.3p2, 5.6.0b10
Regression introduced in 5.6.0b11

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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