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[OSX] Calling Application.CaptureScreenshot throws "An active RenderTarg...
1.Open user selected project 2.Play scene 3.Press space to capture a screenshot Notice error mesage in console appearing GfxFrame... Read more
[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...
Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more
[TrailRenderer] Artifact/false face appears when changing trail direction
Steps to reproduce: 1. Open attached project 2. Open scene "GameScreen" 3. Select "DRAG THIS OBJECT IN EDITOR" and move it in posit... Read more
Ambient Light Occlusion is not baked properly in a grid based scene
How to reproduce: 1. Open attached project 2. Open scene OcclusionBug.unity - Notice how some of the squares are darker in the Sha... Read more
Scene View Navigation Delays
When moving around the scene view with WASD and mouse controls, the view will occasionally stop moving regardless of the current key... Read more
Add T4 templates to user script projects
While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more
Fatal Error referring RegisterRuntimeInitializeAndCleanup is thrown afte...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Open the HeadsetAdjustment.unity scene 4. Se... Read more
Windows Phone 8 applications running on devices with Adreno 225 GPUs hav...
These devices include Nokia Lumia 820, 920, 1020, HTC 8X and Samsung Ativ S. This is caused by GPU driver issues. Shadows are avail... Read more
Display.displays.Length outputs wrong display count in Editor console
Steps to reproduce: 1. Download and open the attached project 2. Open scene "DisplayTest" 3. Open second Game view 4. Set to display... Read more
Lighting is incorrect when a custom projection matrix is set on the camera
See attached image. Regression from 3.5 Steps to reproduce. 1. Open scene (camera_repro) 2.Press Play: 2 views of the same scene, on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private