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Fixed in 2018.3

Fixed in 2017.4, 2018.2



Found in


Issue ID




Fatal Error referring RegisterRuntimeInitializeAndCleanup is thrown after playing a scene multiple times in 2017.4



Steps to reproduce:
1. Open the attached project
2. Switch platform to Windows Store
3. Open the HeadsetAdjustment.unity scene
4. Set Simulate in Editor via Holographic Emulation
5. Play the scene
6. Stop the scene
7. Repeat steps 5 and 6 about 30 times
8. Observe the fatal error

Against Mixed Reality Device Unity crashes silently
With 2017.2.2p3 throws the assertions

Expected results: Unity should not crash
Actual results: Unity crashes

Reproduced with: 2017.4.1f1
Not reproduced with: 2017.2.2p3, 2018.1.0f1, 2018.2.0b1

Comments (2)

  1. 12f78d363161c026537c57c3ab530e4a?d=mm


    Sep 13, 2019 17:56

    I agree with the above solution, we can handle these issues by increasing the hardware working resources Like GPU or CPU capabilities to meet the needs of screen high-resolution requirements.

  2. 8bbc54f75f7b16a08ad19f337197d9c0?d=mm


    Jul 16, 2019 11:14

    Any computer program that needs more CPU power and RAM than a personal computer can probably afford can use these types of servers.

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