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[LWRP] Switching Color space from Gamma to Linear gives very bright lights
Steps to reproduce: 1) Open Unity Hub and create a new LWRP template project 2) Update LWRP package to 5.7.2 in the Package Manager... Read more
[GPU PLM] Wide angle spotlights cause wrong indirect bounce color
Steps to reproduce: 1. Download the attached project 2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are... Read more
Array of Enum nested inside Generic Class does not serialize correctly w...
Reproduction steps: 1. Open the Project inside of "GenericEnumBug.zip" 2. Open the "SampleScene" and play it 3. Notice on the UI t... Read more
[Alembic Importer] Alembic/Standard Shader not supported for LWRP
The Alembic/Standard Shader (and possibly others) are seemingly incompatible with the Lightweight Render Pipeline. When importing a... Read more
Edge Collider 2D Edit mode exits after every edit made in Prefab Mode
Steps to reproduce: 1. Open attached project "Edge.zip" 2. Open "Edge" Prefab in Prefab mode 3. Try to Edit Edge Collider Expected ... Read more
Roll-a-Ball Tutorial Project does not have a readme file
Reproduction steps: 1. Inside of Unity Launcher, go to "Learn" -> "Tutorial Projects" 2. Download and Launch "Roll-a-ball" Unity Tut... Read more
One tile is displayed when converting multiple tiles Tilemap to prefab a...
How to reproduce: 1. Open the attached "TileMapBug.zip" project 2. Create a Tilemap in the Hierarchy (right-click -> 2D Object -> Ti... Read more
Rigidbody 2D interpolation does not work when it is set during Runtime
Reproduction steps: 1. Open the project inside of "INTERP_BUG.zip" 2. Open and Play the "SampleScene" Expected: After three seconds... Read more
Crash on AssetDatabase::ReserializePrefabs when importing prefab
How to reproduce: 1. Open the "Prefab_Crash.zip" project 2. Import "Characters" folder from "PrefabPlayerPackage.unitypackage" 3. Pr... Read more
Saving a Shader Graph does not prompt the user to checkout the file in V...
How to reproduce: 1. Create a new LWRP/HDRP Project 2. Set it up to use Perforce's version control 3. In the Project Window create a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement
- The window divider between the Project and Animator windows does not move when trying to drag it from the Animator window side