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[DLSS][XR][HDRP] DLSS creates anti-aliasing artifacts with Single Pass a...
Reproduction steps: 1. Open the user's attached project "SinglePassDLSS.zip" 2. Connect Oculus 1/2 3. Enter Play Mode 4. Observe the... Read more
[Deployment Management] Editor crashes on creating a build with custom I...
Editor crashes on creating a build when default Icon is assigned. Steps to repro: 1. Open the attached project. 2. File > Build Set... Read more
[Animation] Animator Transition does not get interrupted
Steps to reproduce: 1. Open user attached project 2. Open scene_Crossfade.unity 3. In the Cotroller.cs script, notice that at frame ... Read more
[HDRP] Render Graph execution error on "RenderPass Render Shadow Maps wa...
Steps to reproduce: 1. Open attached project and make sure paths point to your local Graphics repo 2. Open ReproRendergraph.unity 3.... Read more
Physics overlap queries are not consistent when used against convex Mesh...
Reproduction steps: 1. Open the attached 'ComputePenetrationTesting' project 2. Open the 'SampleScene' 3. Enter the Play mode 4. Obs... Read more
Editor freezes when Vsync is enabled and Game View window is resized on ...
How to reproduce: 1. Create a new project 2. Open the Game view 3. In the Control Bar, click on the Aspect drop-down menu 4. Toggle ... Read more
[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...
Reproduction steps: 1. Open the attached project "EmptyTest.zip" 2. In the Project window under the "Assets" folder open "TerrainTes... Read more
Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms incre...
Steps to reproduce: 1. Open the attached user's project "ReproSceneViewPerf.zip" 2. Make sure Oculus Link is enabled 3. Enable t... Read more
[Windows] High Input Polling rates can impact Editor performance
Steps to reproduce: 1. Download and open the attached project 2. Move the mouse inside the scene view Expected result: little to no... Read more
The released assets are not unloaded when Resources.UnloadUnusedAssets i...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Addressables Groups Window (Asset Management > Addresables > G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SerializedObject::DidTypeTreeChange when editing a text field that updates its asset in OnValidate and is bound to a UIElement Custom Property Drawer
- VisualElements that use TrackPropertyValue keep tracking properties when they are removed
- Shader warnings in 'ProbeVolumeData' are thrown after building a High Definition 3D Sample Template Project
- The grid is not present in Universal 2D Template project
- URP Global Settings is generated in the root "Assets" folder when creating a new settings asset