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104
votes
Fixed

[Batching] Static batching ignores scene loaded with LoadLevel(); possib...

Graphics - General

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Apr 02, 2015

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Version/s: 5.0.1f1

To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more

31
votes
Fixed

[UI?] After multiple m_size < k_reference_bit errors Unity crashes at Fu...

Shaders

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Feb 26, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Open attached project "774423.zip" 2. Open scene "Assets/Scenes/GameScene" 3. Run it 4. Press TAB twice 5. N... Read more

50
votes
Fixed

Embedded Binaries function in XCode Manipulation API

iOS

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Oct 20, 2015

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Version/s: 5.2.1p2

Embedded Binaries function in XCode Manipulation API missing. There is no embedded binaries function in XCode Manipulation API righ... Read more

18
votes
Fixed

Unity becomes unusable at next launch without Internet if "remember my c...

Hub

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Jul 20, 2017

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Version/s: 2017.1.0f1

To reproduce: 1. Open Unity and login to your account and make sure that "Remember my choice" is unchecked. 2. Close Unity 3. Discon... Read more

12
votes
Won't Fix

[Hub] Hub fails to open versions that are marked to be run as admin

Hub

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Jun 18, 2019

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Version/s:

How to reproduce: 1. Make sure your selected version Unity Editor executable is marked as "Run as administrator" 2. Try to create a ... Read more

48
votes
Fixed

TrailRenderer flickers and does not render at all times

Camera

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Oct 29, 2015

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Version/s: 5.3.0b4

TrailRenderer flickers and does not render at all times To reproduce: 1. Open attached project 2. Open TrailRendererBug scene found... Read more

19
votes
Fixed

[iOS] App freezes in applicationDidBecomeActive() on iOS 10

iOS

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Aug 05, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Open the latest attached project. 2) Build and run on an iOS 10 device (using Xcode 8 beta). 3) When the butt... Read more

90
votes
Fixed

[Shaders] Missing fallback from Directional to NonDirectional mode with ...

Global Illumination

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Apr 03, 2015

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Version/s: 5.0.1f1

WORKAROUND: Use non-directional mode To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum... Read more

19
votes
Fixed

[Linux] Mac Support is only pseudo-installed through Hub for Linux Editor

Linux

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Nov 13, 2018

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Version/s: 2018.2.11f1, 2018.2.15f1, 2018.3.0b2, 2019.1.0a8

To reproduce: 1) Open Unity Hub 2) Go to Installs and check the menu of "Add Component 3) If Mac support is not installed, install i... Read more

16
votes
Duplicate

[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...

Universal Windows Platform

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Jul 07, 2017

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Version/s: 2017.2.0b2

Repro steps: 1. Open "MR250U2017.zip" project 2. Select "Universal Windows Platform" as Build target 3. Check the "Unity C# Project... Read more

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