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Fixed in 5.4.2
Votes
19
Found in
5.4.0f3
Issue ID
820863
Regression
No
[iOS] App freezes in applicationDidBecomeActive() on iOS 10
Steps to reproduce:
1) Open the latest attached project.
2) Build and run on an iOS 10 device (using Xcode 8 beta).
3) When the button starts spinning, press the lock button.
4) Unlock the phone and return to the app.
The app freezes in applicationDidBecomeActive(). If it doesn't, repeat steps 3-4.
Then the freeze occurs, locking and unlocking the phone again makes the app resume normally.
Reproduced on:
5.5.0a5, 5.4.0f3, 5.3.6f1
Devices:
iPhone SE (iOS 10 - 14A5309d) - reproduced
iPhone SE (iOS 10 - 14A5335b) - reproduced
iPad Mini 2 (iOS 10 - 14A5322e) - not reproduced
Comments (13)
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scieon
Apr 26, 2017 10:32
Where is the option to download the attached project?.
Starya
Mar 04, 2017 08:46
I can confirm this is fixed in 5.3.7f1.
xuyilai
Feb 14, 2017 04:31
fixed in 5.3.6p5, but still have the same problem in 5.4.3p4, 5.5.0p4
rezonate
Feb 02, 2017 01:11
This is also happening to me. iOS10, Unity 5.5.1. When I resume the app after closing, or locking the screen, the app is frozen. I am also using Application.targetFrameRate = 60 if it helps.
Superxwolf
Jan 30, 2017 01:23
Please open this bug up for voting as it is not fixed as of Unity 5.5.1, this happens when locking the phone and also when receiving a phone call.
tametick
Jan 27, 2017 08:36
still happens to use as well on 5.5.0p4
nitroy2k
Jan 21, 2017 14:38
Same problem unity 5.5.0p4
I had Application.targetFrameRate = 60 and it crashed few times,
Now I removed script for target frame and it works ... So this error is still active on Unity 5.5..0p4
andyvene
Jan 17, 2017 11:20
It is not fixed. Unity 5.5.0 f3 and Xcode 8.2.1
This kind of crash may happen if you have set a Application.targetFrameRate = 60 for iOS.
Try to remove it and then it won't crash when coming back to app after lock button.
Doesn't affect the home button.
PapaCashew
Jan 16, 2017 17:22
Same problem. Tried Unity version 5.4.2f1 and 5.5.0p4.
FSpark
Nov 30, 2016 18:00
Not fixed - can still reproduce in Unity 5.4.2f1 with iPhone6 running iOS 10.
Possibly related to https://issuetracker.unity3d.com/issues/ios-changing-the-screen-orientation-via-a-script-sometimes-results-in-corrupted-view-on-ios-10