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Fixed in Unity 2017.2
Embedded Binaries function in XCode Manipulation API
Embedded Binaries function in XCode Manipulation API missing.
There is no embedded binaries function in XCode Manipulation API right now, which is necessary to incorporating e.g.: HangIt into apps.
There is a answers page about it:
There is also the according forum thread:
This is also necessary to build apps via Cloud Build or any automatic build system as for local builds you can just add it manually as workaround.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Playing animation via Animator.SetBool(anim, true) causes crash on AnimatorControllerPlayable::SetRecorderData
- Hinge Joint automatic connectedAnchor value gets set to Anchor value when instantiating a GameObject
- Rotating an object with an interpolated rigidbody changes it's velocity under different VSync settings
- [Mobile] Enabling Box Projection creates visible artifacts
- Alpha channel is ignored on freshly imported RGBA 32bit image in project and preview windows