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Fixed in Unity 2017.2.0f3
Embedded Binaries function in XCode Manipulation API
Embedded Binaries function in XCode Manipulation API missing.
There is no embedded binaries function in XCode Manipulation API right now, which is necessary to incorporating e.g.: HangIt into apps.
There is a answers page about it:
There is also the according forum thread:
This is also necessary to build apps via Cloud Build or any automatic build system as for local builds you can just add it manually as workaround.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Crash on GC_push_stack_for when using Profiler and Profiler.BeginThreadProfiling
- "Open Download Page" button in UWP build window links to a dead link
- Crash when reloading shader
- Cancelling the import of a package doesn't let you simply cancel the import, only continue or close the whole Editor
- RawImage creates error message Assertion failed on expression: 'texture->GetDimension() == kTexDi when using 2D Array Textures