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Fixed in 5.2.2



Found in


Issue ID




[Batching] Static batching ignores scene loaded with LoadLevel(); possible regression

Graphics - General


To reproduce the bug please follow the steps
1. Open "StaticBatchingBug" project
2. Open "StaticBatchingTest" scene
3. Play scene
"StaticBatching" scene (all the objects) is loaded with "LoadLevel" function.
Saved by batching equals 0.
If "StaticBatching" scene is loaded as main scene, "saved by batching" shows 24.

Comments (15)

  1. ___Petr___

    Dec 15, 2015 14:28

    What about Unity 4.x? Is it fixed in 4.6.9p3?

  2. Teku-Studios

    Oct 01, 2015 14:43

    Finally! Fixed in v5.2.2

  3. rlbaldi

    Sep 16, 2015 13:58

    Any news on the issue? Unity 5.2.0f3 still present the problem.

  4. jimmikaelkael

    Aug 11, 2015 15:04

    Any news ? Is it going to be fixed ?

  5. ___Petr___

    Jul 16, 2015 14:02

    Also exists in 4.6.7p1

  6. ___Petr___

    Jul 16, 2015 13:36

    Bug also exists in 4.6.5p4

  7. jareds

    Jun 30, 2015 16:46

    Anyone found a solution for this?

  8. Teku-Studios

    Jun 19, 2015 08:11

    Can anyone check it still persists in v5.1.1f1?

  9. 3djub

    Jun 13, 2015 22:57

    It doesn't happens only in the editor. I profiled my game build and it shows no batching happening, but when I play directly in the scene the batching works.

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