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11
votes
Fixed

Failed executing external process for 'Final Gather' job error repeating...

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

To reproduce: 1. Open attached project 2. Open PVE_C01_004 scenek 3. Bake scene lighting 4. Notice "Failed executing external proce... Read more

12
votes
Postponed

JsonUtility does not serialize/deserialize DateTime formats

Serialization

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Jan 18, 2016

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Version/s: 5.3.0f4

Repro steps: 1) Open the project and only scene in it 2) Play the scene 3) Inspect the Console - notice that no result is given in t... Read more

11
votes
Won't Fix

[Shadows] Point light shadow bias leaves gap at large ranges, not possib...

Shadows/Lights

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Apr 09, 2013

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Version/s: 4.1.2f1

Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point light ... Read more

1
votes
Fixed

[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...

Terrain

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Jan 14, 2020

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Version/s: 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Repro: 1) Create new URP (or HDRP) project. 2) Add terrain. 3) Bake (you can reduce resolution for faster bake times). 4) When bake ... Read more

0
votes
Fixed

[geomerics]Final gather stalls and never finishes

Global Illumination

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Jan 28, 2015

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Version/s: 5.0.0b21

Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitT... Read more

0
votes
Active

Profiler - Taking you to the wrong section when using 'show'

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Nov 18, 2024

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Version/s: 6000.0.28f1, 6000.1.0a5

Reproduction steps: 1. Create a new project 2. Open the Profiler window (Window > Analysis > Profiler) 3. Enter the Play Mode and Se... Read more

0
votes
Won't Fix

[XR] Tree Shadows in built in renderer are culled too early at edge of s...

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Jun 14, 2022

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Version/s: 2021.2.0a19

This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other b... Read more

0
votes
Fixed

VP matrix always stays close to identity when using endContextRendering ...

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Aug 07, 2024

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Version/s: 6000.0.14f1, 7000.0.0a1

Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/GLTest/GLTest“ scene 3. Enter Play Mode 4. Observe th... Read more

0
votes
Fixed

Fuzzy menu on Mac does not work, and renders Bolt authoring unusable

Package: Visual Scripting

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Jul 13, 2020

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Version/s: 1.4.12

When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more

0
votes
Fixed

[Android] Crash when calling "Finish()" on an Android activity from a Un...

Mobile

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Aug 29, 2019

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Version/s: 2019.3.0a12, 2020.1

Reproduction steps: 1. Download "UaaLExample" project or set-up Unity as a Library V2 (https://forum.unity.com/threads/integration-u... Read more

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