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Duplicate
Votes
12
Found in
5.0.1f1
Issue ID
697530
Regression
No
[Standard|iOS] Directional light appears with artifacts on object with transparent standard shader
1. Open attached project
2. Build to iOS
3. Artifacts will appear on quads
or
1. Create new project
2. Create standard shader, set rendering mode to transparent, add smoothness and set albedo to alpha 0
3. Add to object
4. Rotate directional light till it's reflection will be visible on object
5. Build to iOS
Comments (10)
-
yoonack
Jan 17, 2018 08:36
I can't believe this hasn't been fixed. I have the same issues with 2017.2.1p1. The directional light gives weird artifact on flat surface on iphone X iOS metal. I really hope unity can take a look to fix this issue.
-
dust999
Apr 11, 2017 04:12
Same problem ios/android
-
ev3d
Nov 08, 2016 19:57
this is STILL not fixed?
-
mkellogg999
Jun 22, 2016 03:55
I'm having a hard time believing this hasn't been fixed yet...
-
Aberdyne
Dec 07, 2015 09:38
Well, you'd better ignore my last comment as I'm not sure the shader used is not transparent anyway. I may only have tested by putting alpha to 1 which is not the same as switching to opaque shader.
-
Aberdyne
Dec 07, 2015 09:35
This seems to also be the case with non transparent objects actually. It's only related to the smoothness parameter.
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This is a duplicate of issue #845851