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Duplicate
Votes
12
Found in
5.0.1f1
Issue ID
697530
Regression
No
[Standard|iOS] Directional light appears with artifacts on object with transparent standard shader
1. Open attached project
2. Build to iOS
3. Artifacts will appear on quads
or
1. Create new project
2. Create standard shader, set rendering mode to transparent, add smoothness and set albedo to alpha 0
3. Add to object
4. Rotate directional light till it's reflection will be visible on object
5. Build to iOS
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cgkool
Apr 12, 2023 09:48
cgkool.com/call-girls/bangalore
It's difficult for me to believe that this hasn't already been resolved. -
christiebrwn80
Aug 11, 2020 13:48
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dabotoq
Feb 10, 2020 10:43
This project is not difficult if you can find the coding from any source you can use in this project so that’s why the project is easily complete. Some codes are found here https://www.bestessayservicereviews.com/essay-writing/speedypaper-com-review/ this website is specially made for the coding and these help us if you have any queries then email they are responsible.
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yoonack
Jan 17, 2018 08:36
I can't believe this hasn't been fixed. I have the same issues with 2017.2.1p1. The directional light gives weird artifact on flat surface on iphone X iOS metal. I really hope unity can take a look to fix this issue.
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dust999
Apr 11, 2017 04:12
Same problem ios/android
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ev3d
Nov 08, 2016 19:57
this is STILL not fixed?
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mkellogg999
Jun 22, 2016 03:55
I'm having a hard time believing this hasn't been fixed yet...
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Aberdyne
Dec 07, 2015 09:38
Well, you'd better ignore my last comment as I'm not sure the shader used is not transparent anyway. I may only have tested by putting alpha to 1 which is not the same as switching to opaque shader.
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Aberdyne
Dec 07, 2015 09:35
This seems to also be the case with non transparent objects actually. It's only related to the smoothness parameter.
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