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Duplicate

Votes

12

Found in

5.0.1f1

Issue ID

697530

Regression

No

[Standard|iOS] Directional light appears with artifacts on object with transparent standard shader

Shaders

-

1. Open attached project
2. Build to iOS
3. Artifacts will appear on quads

or

1. Create new project
2. Create standard shader, set rendering mode to transparent, add smoothness and set albedo to alpha 0
3. Add to object
4. Rotate directional light till it's reflection will be visible on object
5. Build to iOS

Comments (7)

  1. 180bcfdfc193d7e946ac67e58d3cbfb6?d=mm

    dabotoq

    Feb 10, 2020 10:43

    This project is not difficult if you can find the coding from any source you can use in this project so that’s why the project is easily complete. Some codes are found here https://www.bestessayservicereviews.com/essay-writing/speedypaper-com-review/ this website is specially made for the coding and these help us if you have any queries then email they are responsible.

  2. A8d5b00dfd7cee80ba50d3c9f1e43ac8?d=mm

    yoonack

    Jan 17, 2018 08:36

    I can't believe this hasn't been fixed. I have the same issues with 2017.2.1p1. The directional light gives weird artifact on flat surface on iphone X iOS metal. I really hope unity can take a look to fix this issue.

  3. Cecaff81493ccf047288c807618057de?d=mm

    dust999

    Apr 11, 2017 04:12

    Same problem ios/android

  4. 35409e483b3db72f1bb04f37fd891f95?d=mm

    ev3d

    Nov 08, 2016 19:57

    this is STILL not fixed?

  5. 46d08c4d8f66e81827f5527275b6b08e?d=mm

    mkellogg999

    Jun 22, 2016 03:55

    I'm having a hard time believing this hasn't been fixed yet...

  6. 33f635e25cbd4167995c2ebb6e890293?d=mm

    Aberdyne

    Dec 07, 2015 09:38

    Well, you'd better ignore my last comment as I'm not sure the shader used is not transparent anyway. I may only have tested by putting alpha to 1 which is not the same as switching to opaque shader.

  7. 33f635e25cbd4167995c2ebb6e890293?d=mm

    Aberdyne

    Dec 07, 2015 09:35

    This seems to also be the case with non transparent objects actually. It's only related to the smoothness parameter.

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