Search Issue Tracker
Duplicate
Votes
11
Found in
5.3.4f1
Issue ID
780517
Regression
No
[Asset Bundle] AssetBundle.LoadAsset<T> fails when assets and or scripts share the same name
Reproduction steps:
1) Open attached project "ABRefBug"
2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundles"
3) Open "Main" scene
4) Select "Loader" object
5) In the inspector check "LoadWithExtention" only
6) Enter play mode
--- Result is logged in the console
--- You should see that one of the assets with the same name but different types failed to load
SomeAssetDefinition someAssetDefinition = bundle.LoadAsset<SomeAssetDefinition>(assetName);
SomeScriptableObject someScriptableObject = bundle.LoadAsset<SomeScriptableObject>(assetName);
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown and UI builder breaks when using a USS class with "transition-property: none"
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
This is a duplicate of issue #780289