Search Issue Tracker
Duplicate
Votes
11
Found in
5.3.4f1
Issue ID
780517
Regression
No
[Asset Bundle] AssetBundle.LoadAsset<T> fails when assets and or scripts share the same name
Reproduction steps:
1) Open attached project "ABRefBug"
2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundles"
3) Open "Main" scene
4) Select "Loader" object
5) In the inspector check "LoadWithExtention" only
6) Enter play mode
--- Result is logged in the console
--- You should see that one of the assets with the same name but different types failed to load
SomeAssetDefinition someAssetDefinition = bundle.LoadAsset<SomeAssetDefinition>(assetName);
SomeScriptableObject someScriptableObject = bundle.LoadAsset<SomeScriptableObject>(assetName);
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
This is a duplicate of issue #780289