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[Android] Streaming a video can cause an app to hang/freeze when network...
Repro steps: 1. Open QA attached project 'repro_1341573' 2. Simulate bad network conditions for the device (https://jagt.github.io/c... Read more
[XR] InputFeatureUsage doesn't show up in the Inspector
Repro steps: 1. Open QA attached project 'repro_1347670' 2. Open "SampleScene' and select 'GameObject' in the Hierarchy Expected: I... Read more
Point light is culled when camera is pointing perpendicular to the light
Reproduction steps: 1. Open the attached project ("1340248R.zip") 2. Open the "SampleScene" scene 3. Enter Play mode 4. Move the "[C... Read more
[Lumin] Project fails to build
Reproduction steps: 1. Open the attached project ("1358132R.zip") 2. Switch to Lumin platform 3. Build the project Expected result:... Read more
[XR SDK] Skinned mesh renderer disappears when it is almost out of visib...
Reproduction steps: 1. Open the attached project ("VRTest.zip") 2. Open the "SampleScene" scene 3. Enter the play mode 4. Move scene... Read more
[XR][Linux] Scene View doesn't render when opening new AR or VR Template...
Reproduction steps: 1. Open new AR or VR Template Unity Project 2. Observe Scene View 3. In Editor Menu, press Window -> Layouts -> ... Read more
[XR][Oculus] TouchScreenKeyboard reports state "Visible" even if the <us...
Reproduction steps: 1. Download the attached user's project "KeyboardMinRepro.zip" 2. Build and Run on Oculus Quest 1/2 3. Wiggle th... Read more
[ARFoundation] XR Reference Image Library is compiled when it is not used
Reproduction steps: 1. Download and open the attached "bug-mask.zip" project 2. Build the project for iOS 3. Observe the build progr... Read more
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem ...
Reproduction steps: 1. Open the attached user's project "VR Testing.zip" 2. Connect Quest 1/2 with Oculus Link 3. Enter and exit Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL