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Third Party Issue
Votes
6
Found in
2019.4
2020.3
2020.3.16f1
2021.1
2021.2
2022.1
Issue ID
1367585
Regression
No
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem when entering Play Mode with Oculus Quest link
Reproduction steps:
1. Open the attached user's project "VR Testing.zip"
2. Connect Quest 1/2 with Oculus Link
3. Enter and exit Play Mode
Expected result: Editor does not crash after exiting the Play Mode
Actual result: Editor crashes after exiting the Play Mode
Reproduces on: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b13, 2022.1.0a10
First 5 lines of stack trace:
at (wrapper managed-to-native) UnityEngine.SubsystemBindings.DestroySubsystem (intptr) [0x00007] in <b828cf365fe548948c3c6eb8aabd159b>:0
at UnityEngine.IntegratedSubsystem.Destroy () [0x00015] in <b828cf365fe548948c3c6eb8aabd159b>:0
at UnityEngine.XR.Management.XRLoaderHelper.DestroySubsystem<T_REF> () [0x0003e] in K:\FitXR Labs\Library\PackageCache\com.unity.xr.management@4.1.0\Runtime\XRLoaderHelper.cs:85
at Unity.XR.Oculus.OculusLoader.Deinitialize () [0x00007] in K:\FitXR-Labs\Library\PackageCache\com.unity.xr.oculus@1.9.1\Runtime\OculusLoader.cs:200
at UnityEngine.XR.Management.XRManagerSettings.DeinitializeLoader () [0x00034] in K:\FitXR-Labs\Library\PackageCache\com.unity.xr.management@4.1.0\Runtime\XRManagerSettings.cs:443
Comments (6)
-
Bones888
Oct 28, 2021 07:01
The video SKIDVIS posted did work for me and completely resolved my issue
-
shashankrisal
Sep 29, 2021 12:06
The problem seems to vanish after uninstalling and re-installing Oculus XR Plugin
-
dreamersk519
Sep 27, 2021 09:12
Downgrade Oculus Integration to v29 worked fine for me. (Unity 2021.1.22, Oculus Quest 2 with Air Link/Oculus Link)
-
skidvis
Sep 25, 2021 16:24
If you install the Oculus Integration and don't enable OpenXR, it prevents the crashing.
youtu.be/dU4HPEWKG4g -
KilledByToaster
Sep 24, 2021 14:48
v33 isn't available yet
-
cooljkaz
Sep 24, 2021 13:27
This is still happening for me in v33.
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Resolution Note (2022.1.X):
This is an issue with the Oculus v32 integration asset and Link. Rift S should work fine. This should be resolved with their v33 integration asset.