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Incorrect offset of render of Graphics.Blit / CommandBuffer.Blit in VR
Steps to reproduce:1. Download and open the project2. Enter Playmode in VR Expected result: red sphere is drawn centeredActual resul... Read more
[XR] Frame debugger will render next frame sometimes even though play m...
If you have the frame debugger doing and an active HMD and click on or arrow up/down through the list of draw calls sometimes there ... Read more
[WindowsMR][Remoting] - 2018 - GestureRecognizer doesn't work in Standal...
GestureRecognizer doesn't work in Standalone Build using UWP Remoting Using Unity 2018.2.0a2 version Build UWP app and enable mix-re... Read more
[XR] Oculus dashboard depth sharing is incorrect in one eye when using s...
The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work fi... Read more
[HoloLens] Tracking Loss image is rendered behind game object
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project3. Deploy to HoloLens4. When app launches ... Read more
Editor crashes when opening SteamVR Input window on MacOS
Steps to reproduce:1. Create a new project2. Import the SteamVR package3. Select Window/SteamVR Input Result: crash Reproduced on 20... Read more
Unable to see model loaded from AssetBundle until we re-apply the shader...
1. What happenedWhen we load a model from an AssetBundle the model does not show unless we re-apply the shader.We have created a 3D ... Read more
[XR] Modifying XRSettings.eyeTextureResolutionScale always fails
How To Reproduce:1) Create a new project.2) Enable XR with a Windows Standalone target.3) Create a script to change XRSettings.eyeTe... Read more
[XR][Quest][Vulkan] Vulkan XR apps crash on Quest upon launch when Optim...
Repro steps:1. Create a new project2. Add XR Plug-in Management3. Set Graphics API to Vulkan4. Enable Optimized Frame Pacing in Play... Read more
Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce:1. Download and open the attached project2. Build and run on a setup of 2 monitors where at least one of them is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used