Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.0f1
2021.1
Issue ID
1326581
Regression
No
[XR SDK] Secondary camera renders only skybox when project is ran in Player
Reproduction steps:
1. Open the attached project ("CameraLayerBug.zip")
2. Build and run the project
Expected result: Top left camera view renders skybox, plane, and cube (see "CameraLayerBug_z7Hia769XR.png" image)
Actual result: Top left camera view renders only the skybox (see "CameraLayerBug_Tu5WaFRihF.png" image)
Reproducible with: 2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a9
Not reproducible with: 2018.4.33f1 (XR SDK not available), 2021.2.0a10, 2021.2.0a13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment