Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2019.4.8f1
Issue ID
1271368
Regression
No
[XR][Oculus] triggerPressed action is registered when index finger trigger has been lightly touched
Reproduction steps:
1. Open the attached project ("Input System.zip")
2. Open "Input System" scene
3. Enter Play mode
4. Make sure HMD is active
5. Lightly touch Index trigger
6. Open Console window
Expected result: triggerPressed action is registered when index finger trigger has been pressed more than halfway
Actual result: triggerPressed action is registered
Reproducible with: 2018.4.26f1, 2019.4.9f1
Not reproducible with: XR SDK 3.2.13 (2020.1.3f1, 2020.2.0a21)
Tested:
- Oculus Rift
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2020.2.X):
The legacy implementation is hardcoded to use > 0.25f as its deadzone. This is now 0.5f in the XRSDK packages. To customize the deadzone, the best thing to do is use the analogue trigger value and use the new input system to define the deadzone, or calculate this yourself.