Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.5f1
Issue ID
1087438
Regression
No
Crash in (arcore_instant_preview_unity_pl) Update when trying to build HelloAR
To reproduce:
1. Open attached project
2. Press Play
3. In the drop-down menu choose HelloAR
4. In popped up table press Build
Actual result: Unity editor crashes
Expected result: Editor should not crash
Reproduced with: 2018.2.11f1; 2018.3.0b5; 2019.1.0a4
Cant reproduce on 2017.4.13f1 because of error:
Exception: JNI: Init'd AndroidJavaClass with null ptr!
UnityEngine.AndroidJavaClass..ctor (IntPtr jclass) (at C:/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:622)
UnityEngine.AndroidJavaObject.get_JavaLangClass () (at C:/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:600)
UnityEngine.AndroidJavaObject.FindClass (System.String name) (at C:/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:591)
UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) (at C:/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:611)
UnityEngine.AndroidJavaClass..ctor (System.String className) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/AndroidJavaBindings.gen.cs:92)
TestController._ShowAndroidToastMessage (System.String message) (at Assets/Scripts/TestController.cs:71)
TestController.Start () (at Assets/Scripts/TestController.cs:17)
Comments (1)
-
mdurand
Oct 17, 2018 20:48
We have brought this to Google's attention and they will be addressing this in an upcoming release of AR Core and Instant Preview. For now the guidance is to rely on Instant Preview for ARCore 1.0 features (planes, feature points, etc.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Resolution Note:
Crash is in Google's runtime code. Google is aware that their Instant Preview tool crashes when used with features introduced in ARCore 1.5+ and will address this in an upcoming release.