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[WSA] GUID of firstpass-metro-vs2013 assembly is used for firstpass-wind...
Steps to reproduce: 1. Open any unity project (or create new one) 2. Switch to WSA platform 3. Open Build Settings 4. Choose: -... Read more
AssemblyConverter failure
Regression since 5.0.0b21; Repro steps: 1. open "Win Universal Build.zip" project and build to WSA/WP8.1/Universal platform; 2. bui... Read more
[WSA] Anti Aliasing does't work on Windows Store Apps
Anti Aliasing doesn't work on Win Store Apps. Reproducible on 4.3.4f1, 4.5.0, 4.5.1, 5.0.0 versions; Repro steps: 1. Open new proje... Read more
[UWP] STARTPROCESSTASK Out of Memory when building Master x86 build
To reproduce: 1. Open project attached by the user 2. Switch to Windows Store Platform UWP build type - XAML 3. Open Tools->Configur... Read more
[Win Store Apps] Screen.SetResolution function does not affect mouse pos...
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be ... Read more
Incorrect resolution after snapping application's window
While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more
MaterialPropertyBlocks doesn't work properly
On Win Store Apps MaterialPropertyBlocks doesn't work properly When uploading a four component vector shader constant using a Mater... Read more
[UWP] Visual Studio fails to generate package when using IL2CPP scriptin...
Reproduction steps: 1. Open any project and build with IL2CPP 2. Open the generated solution and try to generate a package (Solutio... Read more
[manual] missing definition for UNITY_METRO
The definition for UNITY_METRO is missing in the following page: http://docs.unity3d.com/Manual/WindowsUniversalApps-faq.html This ... Read more
[UWP] Cannot build using latest Windows SDK (version 10.0.10586.0
Reproduction steps: - Update Windows SDK to latest version (10.0.10586.0) - Build the solution - Open generated solution - See, tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow