Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.4f1
Issue ID
594096
Regression
No
[Win Store Apps] Screen.SetResolution function does not affect mouse position
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be the same (1280x720), but always are set to 1366x768 resolution;
After snapping application left/right and snapping back to full screen, application's resolution becomes 1366x768. Expected primary 1280x720 resolution;
Reproducible on Unity 4.3.4f1, 4.5.0b4, 5.0.0a1, Windows 8.1;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Add comment