Search Issue Tracker
Duplicate
Votes
2
Found in
4.5.1f3
Issue ID
616555
Regression
No
[WSA] Anti Aliasing does't work on Windows Store Apps
Anti Aliasing doesn't work on Win Store Apps.
Reproducible on 4.3.4f1, 4.5.0, 4.5.1, 5.0.0 versions;
Repro steps:
1. Open new project;
2. Create a cube;
3. Go to Edit->Project Settings->Quality. In Rendering section select Anti Aliasing property(2x, 4x or 8x Multi sampling);
4. Build to Win Store Apps platform;
5. Build and run. Observe that cube's sides are always jagged despite selected Anti Aliasing level;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment