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[WSA] System.TypeInitializationException is thrown when deploying an APP...
Steps to reproduce:1. Open the attached project (kartb.zip)2. Switch platform to Windows Store4. Build for WSA 8.1 SDK, Target devic... Read more
UnityEngine.Windows class is unreachable in non-Windows store setup. It ...
UnityEngine.Windows class is unreachable in non-Windows store setup. It should be clarified as such I was looking for a System.IO.Fi... Read more
[UWP] Project fails to build when DocumentClient object is used in script
Steps to reproduce:1. Open attached project2. Bulid "Test" scene for UWP Expected result: project is successfully builtActual result... Read more
[WSA] Debugging doesn't work with Release configuration
Reproduction steps:1. Build any project to UWP with C# projects enabled2. Put a breakpoint in any script3. Start app using Release c... Read more
[UWP] Editor crashes when building the attached project which uses custo...
Reproduction steps:1. Build the attached project to any folder2. Editor will silently crash after a while Reproducible with: 5.5, 5.... Read more
[UWP] Input Mouse axies return invalid values in the first frame after l...
Steps to reproduce:1. Open attached project "911008.zip"2. Build "test" scene for UWP3. Open VS solution4. Build & Deploy on loc... Read more
[WSA] System.BadImageFormatException is thrown when running the WSA build
Steps to reproduce:1. Open the attached project (UWPKinect.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK,... Read more
[WSA] Il2CppExceptionWrapper is thrown when running the WSA build with I...
Steps to reproduce:1. Open the attached project (OC)2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK, Build type... Read more
[WSA] UnityWebRequest.Head() can not return a header in an UWP build
Steps to reproduce:1. Open the attached project (WebRequestRepro.zip)2. Switch platform to Windows Store3. Set the InternetClient ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS