Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
909673
Regression
Yes
[WSA] Debugging doesn't work with Release configuration
Reproduction steps:
1. Build any project to UWP with C# projects enabled
2. Put a breakpoint in any script
3. Start app using Release configuration
4. Symbols for Release configuration aren't loaded, thus breakpoint is never triggered
Introduced with Visual Studio 2017 support.
Reproducible with 2017 builds and 5.6.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment