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[UWP] Editor's player settings are missing "Bluetooth" capability
In Visual Studio 2015, Package.appxmanifest capabilities list has "Bluetooth" option. In editor's player setting there is no such ca... Read more
[WSA] Multiple sdk != kUniversalSDK81 assertions are printed when buildi...
Steps to reproduce: 1. Create new project and build using Universal 8.1 sdk with default settingsNotice multiple "sdk != kUniversalS... Read more
[WSA] UnityEngine.UI.dll is missing its path when building Unity C# proj...
Reproduced on 5.0.0b14, 5.0.0b15; Repro steps:1. open new project;2. build it to WSA with "Unity C# projects" option checked;3. open... Read more
Shadows are pixelated on WSA player
Steps to reproduce:1. Download attached project2. Run it on Windows Phone 8.1 or Windows Store Apps ARM device3. Change quality sett... Read more
[WSA] Debugging doesn't work with Release configuration
Reproduction steps:1. Build any project to UWP with C# projects enabled2. Put a breakpoint in any script3. Start app using Release c... Read more
[UWP][MSBug] WACK: The app failed prelaunch test for UWP
This is not a bug. It happens when app targets 10.0.14393.0 SDK but is ran on Windows 10586 OS with WACK (version 10.0.14393.0) We s... Read more
[HoloLens] Connect button has no effect in Holographic Emulation Mode: R...
Steps to reproduce:1. Create a new Unity project2. Open player settings for WSA3. Enable "Virtual Reality Supported" and Add "Window... Read more
[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(f...
Steps to reproduce:1. Open attached project2. Add "main" scene to build settings3. Build WSA Universal 8.1 SDK4. Error is printed ou... Read more
[WSA] Building WSA solution fails when generating C# projects from Unity...
Steps to reproduce:1. Open the attached project (MinReproUnityProject.zip)2. Open the Assets/scene.unity scene3. Switch platform to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS