Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b14
Issue ID
652356
Regression
No
[WSA] UnityEngine.UI.dll is missing its path when building Unity C# projects
Reproduced on 5.0.0b14, 5.0.0b15;
Repro steps:
1. open new project;
2. build it to WSA with "Unity C# projects" option checked;
3. open VS solution. Build and run, then stop. Observe "Assembly-CSharp-firstpass-metro-vs2013" and "Assembly-CSharp-metro-vs2013" in references have UnityEngine.UI with missing path;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment